Encubed Games builds a portfolio of simulation and strategy games, all exploring the same world — the modern startup, tech, and capital ecosystem — from radically different power perspectives.
Ideas don’t appear fully formed. They move through a structured pipeline from raw spark to greenlit production. Community input is a deliberate part of that process.
The Lifecycle
Every game concept at Encubed starts as a Spark and earns its way forward.
| Stage | What it means |
|---|---|
| Spark | A raw idea worth keeping — one paragraph, a clear “outside the cube” angle, not yet ready to pitch |
| Draft | Core loop sketched, market intuition stated, open questions identified |
| Developed | All six greenlight questions answered, R&D consulted |
| Greenlight-Ready | Full concept, revenue model, team estimate — ready to pitch to CEO |
| Greenlit | Approved and in production |
| Parked | Good idea, wrong timing — documented and kept |
| Killed | Definitively not pursuing — documented with reason |
The kill and park stages are as important as greenlight. Knowing why an idea isn’t right now is as useful as knowing why one is.
Current Pipeline
| Game | Stage | Power Position | Theme |
|---|---|---|---|
| The Unicorn Race | Alpha | Founder | Startup simulation — failure is a feature |
| Fund | Draft | Investor | You have power and no control |
| The Algorithm | Draft | Platform CEO | The player is the villain |
| Vesting | Spark | Employee | The 90% story, not the hero’s |
| MegaMerger | Spark | Corporate raider | Dark comedy — Gordon Gekko as a mobile game |
This isn’t an accident. The pipeline is built around a deliberate creative identity: games about the systems that run the world, from every angle. A player who loves The Unicorn Race as a founder might find themselves drawn to Fund as an investor in the same world — or haunted by Vesting as the employee watching it all from ground level.
Community Input
Ideas in Spark and Draft are in active evaluation. We use upvotes, downvotes, and suggestions from this site as real signal in our greenlight decisions.
This isn’t a public vote — we’re not building by committee, and a game with 10 upvotes won’t ship ahead of a better-designed game with 8. But understanding which concepts resonate and why people find them interesting (or don’t) is genuinely useful data.
Games in Alpha accept feature requests. The Unicorn Race is actively being developed — if there’s a mechanic you want to see, a gap in the game, or a feature that would make the experience click for you, submit it. The team reads them.
The only way to influence what gets built is to tell us what you think.
The Six Greenlight Questions
Every game must answer these before it can reach Greenlight-Ready:
- What is the game? — Core loop, one sentence.
- Who is it for? — Specific, not “everyone.”
- Why now? — Market timing, cultural moment.
- Why us? — Why Encubed Games, specifically.
- How does it make money? — Revenue model, not an afterthought.
- What is the outside-the-cube angle? — If this could be any other game, it’s not good enough.
Ideas pipeline owned by the Chief Visionary Officer. Community input is reviewed before each greenlight decision.