Inaugural Trend Report — Mobile Strategy & Simulation, February 2026

This is the first R&D report. Future reports will focus on specific questions commissioned by the CEO or CVO. This one establishes the baseline.


Market Overview

Simulation genre: 16.78% CAGR. Lowest CPI in mobile at $0.59 (avg across casual). Accounts for ~8% of casual mobile revenue. High-volume, moderate-LTV. The growth rate is real; the competition is arriving.

Strategy genre: 21.4% of mobile gaming revenue from ~4% of downloads. Strongly midcore-skewed. High-LTV, low-volume. The correct audience for premium mechanics and IAP depth.

Encubed’s target sits at the intersection: simulation depth, strategy complexity, midcore accessibility. That’s an underserved position.


Competitive Landscape — Startup Simulation

Direct competitors for The Unicorn Race:

TitlePlatformCore MechanicWeakness
Idle Startup TycoonMobileIncremental numbersNo decisions, no consequence
My AI CompanyMobileIdle with skinSimulation depth: none
The Startup (RPG)MobileNarrative, RPG-liteLimited replayability, no prestige
Game Dev TycoonPC/MobileTycoon, resource managementDomain is game dev, not startup broadly

Gap: No mobile title offers decision-driven consequence as a core mechanic with a prestige loop. The closest analogue to what TUR is building doesn’t exist on mobile.

That’s either a greenfield opportunity or a signal that it doesn’t work. The Alpha will tell us which.


Signals by Genre Element

Prestige / Roguelike loops: Growing strongly. Slay the Spire, Hades, Into the Breach have demonstrated that failure-with-progress is a commercially proven structure. Mobile adoption is lagging PC but accelerating.

Narrative in casual: Merge Mansion, Lily’s Garden, and others have proven that narrative integration drives retention in games that wouldn’t classically be considered “story games.” Implication: events with genuine flavour text (what Fund and TUR are building) are commercially validated.

Anti-hero / villain protagonists: Papers Please ($3M+ on itch.io and Steam), Plague Inc. (mobile top-grosser), Tropico (PC) all demonstrate that moral complexity sells. The audience for The Algorithm and MegaMerger exists.

Merge mechanics: Merge Mansion’s success and subsequent imitators have validated the mechanic’s commercial viability. The R&D note for MegaMerger: the loop needs to transcend “combine things to make bigger things” to avoid competing with a crowded genre. The M&A angle does that — if the design can make it work.


Platform Economics

itch.io (browser launch): Low friction, developer-friendly audience, no review process. Ideal for Blazor WASM testing. Revenue split is 80/20 or better. Audience is indie-game-literate — useful for feedback, not necessarily representative of mainstream mobile market.

iOS App Store: 30% cut. Avg review time 24-48 hours. Freemium games reviewed differently from premium. No adult content restrictions apply to TUR’s current design.

Google Play: 15% cut for first $1M revenue. Faster review. More permissive on content. Relevant for The Algorithm — less regulatory surface than iOS.

CPI benchmarks (simulation): $0.59 average. Tier-1 markets (US, UK, DE, AU) run $1.20-$2.80. For a decision-driven simulation with strong narrative, expected above-average CPI but above-average LTV. Targeting 3:1 LTV:CAC at scale.


Implications for the Pipeline

ConceptSignalNotes
The Unicorn RaceStrong market gapDecision-driven sim with prestige loop has no direct mobile competitor
FundValid thesisVC simulation untouched. Audience is smaller but high-LTV
The AlgorithmTimely, riskyCultural moment is real. Regulatory risk on app stores is real.
VestingUnclear marketEmployee POV games are rare — unclear if gap or signal
MegaMergerStrong midcore angle21.4% strategy revenue, anti-hero proven. Loop definition needed

Next R&D Briefs (Commissioned)

  1. Premium vs hybrid for narrative-led simulation — For The Algorithm greenlight decision
  2. Employee POV games audit — Does anything exist? What’s the ceiling?
  3. Blazor WASM performance on itch.io — Technical validation for TUR browser launch

Reports will be published here as completed.


— R&D Department, Encubed Games